Showreel
About
  • Project
  • Porsche 'Social Content'
  • Gorillaz 'Humanz App'
  • De Beers
  • Chelsea FC 'Hype Reels'
  • Adidas 'Calling All Creators'
  • ITV X
  • Bacardi 'We Are The Night'
  • CAMEL 'Airport Adverts'
  • Timberland 'The Green Room'
  • Martini 'Greg Williams'
  • De Beers
  • Harley Davidson 'All For Freedom'
  • Nike 'CR7'
  • MTV - 'Blade Runner 2049'
  • Volkswagen 'The All New Crafter'
  • 3 'PAYG'
  • Shell 'App Ideation'
  • Hitman 'Elusive Target'
  • Tottenham Hotspur 'Highlights Packages'
  • British Land 'Pride'
  • Jaguar 'Feel Wimbledon'
  • Jaguar 'XE'
  • British Council - 'Study UK'
  • Kaspersky X Ben Eine 'Back To Work'
  • OTIS 'Made To Move You'
  • Chiltern Railways 'World's Biggest Slide'
  • Virgin 'Disrupters'
  • Boiler Room X GoPro 'A Day With Dram'
  • Formula E Rebrand
  • Vodafone 'Connect'
  • Land Rover
Contact
James Kelly
Video Production - Motion Design - Compositing
Showreel
About
  • Project
  • Porsche 'Social Content'
  • Gorillaz 'Humanz App'
  • De Beers
  • Chelsea FC 'Hype Reels'
  • Adidas 'Calling All Creators'
  • ITV X
  • Bacardi 'We Are The Night'
  • CAMEL 'Airport Adverts'
  • Timberland 'The Green Room'
  • Martini 'Greg Williams'
  • De Beers
  • Harley Davidson 'All For Freedom'
  • Nike 'CR7'
  • MTV - 'Blade Runner 2049'
  • Volkswagen 'The All New Crafter'
  • 3 'PAYG'
  • Shell 'App Ideation'
  • Hitman 'Elusive Target'
  • Tottenham Hotspur 'Highlights Packages'
  • British Land 'Pride'
  • Jaguar 'Feel Wimbledon'
  • Jaguar 'XE'
  • British Council - 'Study UK'
  • Kaspersky X Ben Eine 'Back To Work'
  • OTIS 'Made To Move You'
  • Chiltern Railways 'World's Biggest Slide'
  • Virgin 'Disrupters'
  • Boiler Room X GoPro 'A Day With Dram'
  • Formula E Rebrand
  • Vodafone 'Connect'
  • Land Rover
Contact
Hitman 'Elusive Target'
The latest instalment from the Hitman game series features Hollywood legend Sean Bean as the protagonist. I worked in house with the team at QiNi to produce a number of promo videos to promote the new game. We cut one main feature and several shorter versions to be used on social media channels to build traction before the games release.
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